About Me

Gavin Hughes
    My name is Gavin Hughes and I am a passionate Creative Engineer! I love creating games, being hands on, and developing unique solutions to strange problems! I also deeply enjoy spending time with friends, watching YouTube videos, and a bit of acting!

    I grew up in the Texas Coastal Bend Area and will graduate from the University of Texas at Austin as a Mechanical Engineering Major with an Elements of Computing Certificate and a minor in Entrepreneurship!

    As I'm sure you will see looking around, I create many projects in different interests which I try and collect together to show on my YouTube Channel and now on this website as well! I'm also very curious by nature and would love to hear about other people's projects, so join my Discord or shoot me an Email about what you've been working on recently! ๐Ÿ‘€
    With my strong background in creative problem solving, I've always been intrigued by the new and what is accomplishable in the STEM field. I continuously strive to break boundaries with big, innovative ideas and projects in whatever opportunity I land next! โš™๏ธ๐Ÿงช

What have I been up to...?

Topic

My Hobbies!

My Hobbies!

    Hanging out with my friends is a great way I spend my time whether it be on Discord playing Lethal Company or Minecraft or hanging out in person going to the local Spirit Halloween or celebrating a Birthday! You can always count on friends to lift you up after a stressful day.

    Most of my friends right now are in my theater org, but I still hold some from back in high school and hope to find more as I go through life. Each have their own stories, experiences, and skills that I deeply enjoy hearing about and supporting them when they need it.

    I may not at all times have a large amount of friends, but that's the way I like it with a chosen few close to me as I go through life! I would not be where I am without them and their support!
    YouTube has always been a constant source in my life whether that be for inspiration, entertainment, learning about my favorite games, or even vlogging the projects I work on!

    I've had a few favorite YouTubers over the years including Jacksepticeye, Mumbo Jumbo, and Game Theory, but my current favorite is AstralSpiff!

    He plays games in the horror category but often puts a spin on it including Speedrunning which puts a different perspective on the relationship between the Game, Player, and Game Developer. They're also very long, calming videos that I can watch after a long day! โ˜•
    Oh boy, theater... What a wild ride it's been. I've participated in theater on and off since junior high and the people and the laughs are what I always come back for! Everyone there always arrives on their A-game and bring so much energy and wackiness to every rehearsal.

    For the University Theatre Guild, I've participated in 5 Children's Shows and my first musical: Trail to Oregon! One the best plays I've seen and been apart of! ๐Ÿ‚

    Will I continue theater once I've graduated? Who knows? It always somehow creeps back into my life and I meet some amazing people!
    Everyday, anytime I work, I am guaranteed to be listening to music! It gets me in the groove and helps me focus on the task I'm doing. Even right now I'm listening to music, specifically The Struts!

    My music tastes have changed over the years from popular pop and alternative rock, to video game soundtracks and fan songs, to some emotional songs about growing up and life as we know it.

    Some of my favorite artists over the years have been Imagine Dragons, Or3o, Derivakat, Gooseworx, and The Living Tombstone. The Living Tombstone being my favorite as I tried to achieve the #1 spot on Spotify Wrapped the same year I saw them perform live in Austin!
    My favorite game I would have to say is Minecraft. I've played it since I was a child on my tablet and still keep up with it to this day even though I'm not able to play it as much.

    Every Wednesday, I keep on eye out for the latest Minecraft snapshot update to see what's new for features, optimizations, and developer features. Here's to hoping that they eventually allow full creative freedom of their game through Datapacks! I would love to take on a creative project modifying the game to what I desire! I've already collected a list of ideas... ๐Ÿ‘€

Why Engineering?

    Being a Mechanical Engineer has been a dream of mine since elementary school when first asked what career I would be interested in. The ability to be hands on designing a problem to a solution inundated with creativity and problem solving sounds like the perfect place for me!

    Because of this, I went into University to learn Mechanical Engineering and man has there been some ups and downs. However, being here has given me the perfect place to learn and hone my skills! Below is a collection of my many engineering projects!

Sprinkler System for Fire Hydrants
Spring 2025

    For my Senior Design Project class, we worked for Make It Rain Wildfire to improve upon and invent new systems for an emergency sprinkler system attached to fire hydrants. The goal of this system was to prevent flying embers from wildfires igniting someone's property!

    This project also included research into the legality, ease of use, installation cost, water usage, and deformation for these systems. A lot for one semester but we were able to pull it all together in the end and develop a new device to attach onto theirs. Our idea was a long-distance remote-controlled valve system that allows for both less manpower to enable/disable these systems and the reduction of water usage due to the electronic system able to now have a timer that can turn the system on and off when the ground is damp enough. We went out to test our design but the water pressure was much higher than anticipated which broke the valve we bought. An unsuccessful test but definitely hoping that all our research and design ideas can go forward into a next iteration allowing this potentially property saving system to be used in devastating wildfires.

Automatic Can Opener
Spring 2025

    For my Robot Mechanism Design class, we had to design a complex robot utilizing some of the aspects discussed in class like mechanical advantage and 4 bar systems. For our project, we chose to make an automatic can opener that will rotate the can while using a blade to slowly cut the top off of the can. While the project initially seemed simple, we ended up having to change our designs multiple times due to pushback from the teaching team which ultimately ended up with us going back to our original idea.

    The idea we settled with is using a manually-controlled reverse break-drum clamp to grab the can while it is rotated using a simple gear system. While rotating, the top of the can will be cut using a slider crank that pushes a blade periodically into the can. I wish we didn't get as much pushback during the design phase so we had more time to make more prototypes to test the period of cutting and cutting more towards the top of the can to reduce deformation issues. We also could've made it work for any size cans which was the original goal.

Talons of Acquisition
2021 - 2025

    In the Robotics & Automation Society (RAS), I participated in the Demobots subcommittee where we create multiple subteams to create our own robots to demonstrate during robotics events like UT's STEM Girl Day! My subteam that I headed, Talons of Acquisition (TOA), had the goal of making a simple claw machine meant to be modularized and improved throughout its lifetime.

    This robot unfortunately has taken the longest to make simply due to the nature of the subcommittee being low-commitment, however, it has been the most fun as I've got to meet so many cool and unique friends throughout my 4 years on the team! I ended up being the main mechanical engineer designing and manufacturing a lot of the subsystems pictured. Before I left, we had begun work on some of the electrical and software aspects of the design and hope to keep in contact with the team past graduation! I also can't wait to see the design fully finished and demonstrated to inspire other students and youth!

Texas Robo Rumble
Spring 2024

    I signed up for a Battle Bots competition! You heard that right! Within a couple months, we had to design, build, and battle our own bots in a double-elimination bracket.

    I was the main one on CAD and designed the body of the bot. A couple design factors I thought crucial for the body is: 1. Being able to be flipped over which is why the body isn't that tall so the wheels could stick out on either side and 2. Having a secondary offense mechanism of a ramp.

    One of the most difficult parts was getting the weapon machined as MechE's Machine Shop Staff was incredibly unhelpful however someone from Texas Inventionworks helped us out. Unfortunately, our motor ended up being flipped for the weapon which caused it to self-destruct. HOWEVER, my ramp design worked, and we won a battle while we fixed our main weapon. We ended up winning 5th overall! My next semester we ended up building the same robot for our Design Methodology class and did a lot of improvements and analysis to the design.

RC Race Car
Spring 2024

    For my Machine Elements class, our task was to design, test, and race an RC car. This proved to be quite the challenge due to us having to design a gearbox and turning mechanism from scratch with little help from the professor and TAs.

    After a lot of research and prototyping we were able to come up with the design shown here. As this class also discussed deflection and fatigue, we did an FEA analysis both for the axle and upon impact as well as hand calculations for different stress conditions.

    From our analysis results and not wanting to damage our steering mechanism, we added a front ramming bar to protect ourselves. Unfortunately, during competition our servo horn got stripped and we had to quickly replace it but we could only turn right which was the opposite way of the track. Shows how important quality assurance is and how to design a better steering mechanism for next time!

Carlos, The 6-Legged Rover
Spring 2022

    One day I decided, today I'm going to build my own robot and so I did! I was inspired by the K'NEX Spider Bot toy I has as a child and wanted to recreate it using the lasercutters and printers I was now trained for at Texas Inventionworks.

    I modeled it in Fusion360 as it's the CAD software I was most familar with at the time and then built and assembled it within the span of a semester. The thing I unnexpectedly had the most trouble with was the servos as I accidentally bought limited 180ยฐ servos, so I had to take them apart and unattach the potentiometer.

    After building it, I showed to my friends to see how they would respond to it as I had put two sound sensors on the front but the robot ended up being too loud and too slow for the sounds sensors to do anything. Next time could be interesting to try it with distance sensors and have it stop every couple seconds to sense motion and move towards it. Watch my YouTube Vlog for more details!

Supernova Fidget Spinner
Fall 2021

    For one of my first classes in university, I was tasked with designing, fabricating, and making a full report for a fidget spinner project. This involved sending sketches, bill of materials, conducting an FEA analysis of a drop test, and setting up a CAM operation to create a mold for the fidget spinners.

    For the designing of the Fidget Spinner, I was tasked with learning and using Solidworks which deemed to be a lot more challenging than anticipated with the organic shape I had in mind. The sketches and FEA tests were done in Solidworks with the CAM setup being done in Fusion360.

    The central piece was 3D printed and friction fit with the main body being made using injection molding. It suprisingly turned out exactly how I planned and I never had to sacrifice the design due to it being too complicated for any of the processes the assignments asked for.

Why Programming?

    Even though I've always had a natural talent for programming, I originally had no interest in the subject as I thought all it entailed was sitting at a desk all day staring at a screen. That was until... I discovered the world of Game Development and found the joy in modifying the screen to wherever my imagination takes me!

    I first tried out creating Snake on my TI-84 calculator and seeing my classmates reactions sparked a whole new world of interest for me as I now search for any and all types of challenges in the software and game development sphere! You can check out most of my games on Itch.io and my video updates on YouTube!

Food Truck's Website
Fall 2023

    For Christmas, I designed and created a website for my dad's business! He runs a food truck that serves hot sandwiches, and I wanted to help him out in his dream of running his own business and being a chef. (His food is already top notch!) Check out his Facebook to see where he's headed!

    I've experimented several times with website development before with Conquer the Tree and the Virtual Robot Simulator as well as having experience designing an interactive and intuitive user interface, so I figured I could secretly make a well function website as his Christmas Gift! It turned out really well only having to go through a couple design changes to make some systems simplier or reformat how some items are displayed. I would definitely do this again and make for example my own website as I've done here!

Jumble Jam Games
Fall 2023

    The Jumble Jam Game Jam was quite an interesting game jam concept where you work on 3 games across 24 hours each as the game gets sent over to the next team. Unfortunately, the next 2 games we were sent were 3D games meaning it was mainly me able to work on the game and the games also had no clear vision, so... I present to you 3 whole game ideas I designed and made within 72 hours!

    Penguin Fight is an interesting take on a rhythm fighting game where each move is given rhythmically in the song and then executed on by the enemy in this case Obi-Wan! Penguin Finder was very much open sandbox for us in terms of you had to find and return 5 different penguin statues. My favorite room is the dark room where you have to use a scanning feature like in the game Scanner Sombre. The third game is Save the Penguins! where you must guide the penguins to a safe shelter before the storm but the penguins have a bit of a mind of their own and the terrain is very slippery!

Superheroes in VR
2021 - Present

    I've had the idea for a while now to create some type of Superhero VR Game! Now, while yes, there have been some before they don't get into that much depth and I think there is a lot of untapped potential especially if multiplayer is involved as you would have to uniquely work together with others to solve complex problems.

    The exact plan for the game is not yet set in stone but after having started the project making the classic web-swinging behavior, some ideas have started to form in terms of where this game could go utilizing my favorite game mechanic, ecosystems!

    This project is not yet finished, so check back later!
    A superhero VR game sounds super exciting yet where to go with it is a very interesting questions I've pondered for a while. However, after some more thought, realizing what game mechanics I enjoy creating, and consuming of some more media for inspiration I've begun to piece something together that could be quite interesting!

    The plan is still in its infancy and not finalized yet but having a superhero game focused more on the detective work especially in a working ecosystem similar to both recently watched Avatar shows sounds like something I could definitely plan and achieve with the balance of elements and the public reputation, training and learning of new skills through practice and investigation, and being a detective learning the source of "evil." However, of course, like I said still in its infancy as a lot of the interesting ideas sound very similar to exactly being Avatar and while could have different elements, ect., it does need more to distinguish it from the franchise.

    This project is not yet finished, so check back later!

Multiplayer Madness
2021 - Present

    A mysterious game called Multiplayer Madness! The idea for this game is inspired by a lot of Minecraft content and other player to player based interactions I've seen from games based on storytelling and adventure. It's also one of the three game I've been working on as a part of my initiative to learn how to use Unreal!

    The main focus is focusing player interactions amongst an island with random trials, objects, and interactions meant to create interesting storytelling beats dynamically which may seem challenging but what's programming without a bit of a challenge! There is also a focus again on exploration as you can explore the dangerous lands outside of the island to get specific materials and do specific tasks. This project is also meant to be procedural with terrain building/destruction!

    This project is not yet finished, so check back later!

Texas Game Jam Games
2021 - 2024

    The Texas Game Jam is a jam I've competed in every year at UT. It's hosted by the Electronic Game Developer Society (EGaDS) and is a whole lot of fun each time! It's great working with a team of very talented people to be able to pull off an interesting game within 24 hours!

    The first year we made Vertices and Pi in Unity which contains a collection of cool minigames all tied up in a sweet story, second year we got a bit too ambitious by trying to make a 3D Unreal game which didn't get fully finished, third year we went with Godot and made Rat-Tide Skirmish which is a 2 vs. 2 fighting game where you throw traps at each other and run along the walls, and finally the forth year we went back to Unity and made Tango to the End of Time which is an extremely challenging physics-based timing game where you have to catapult yourself around planets to the end. Overall, super fun and exciting working on these great small games! Will jam with some of the people I've worked with again!

Virtual Robot Simulator
2021 - Present

    The Virtual Robot Simulator is a program that I have worked on for a while. It originally started as a personal project to bring the experience of the robotics competition FTC to a virtual environment during Covid times, however, a respresentative from FTC was making their own simulator and asked me to join the team after seeing my skills and initiative!

     The Virtual Robot Simulator hopes to provide a simulator to those teams in FTC and inspired elementary students who wish to experience the world of robotics! Because of this, we offer the ability to program using Blocks and Java, the ability to start a multiplayer competition between others, lessons ranging from beginner to advanced topics, and the ability to import your own robots that have been made through a CAD software which I have been in charge of designing and creating! I've also worked a lot on the visual design and ensuring a smooth user experience for new users. Overall, a very rewarding experience as the problems are complicated, the user experience is important, and the program has had an active positive impact for many users and elementary schools!

Plants vs. Zombies AR
Summer 2021

    My next augmented reality project, Plants vs. Zombies! I was inspired by seeing my favorite games be turned into AR projects like Five Nights at Freddy's and Minecraft and while both projects unfortunately failed, it gave me a lot of ideas on how to fix them and made me realize the perfect franchise to take up the mantel as the next Pokemon Go phenomenon!

    A Plants vs. Zombies augmented reality game mostly speaks for itself, but some extra cool features involve adding a multiplayer feature where you and others can all defend the same lawn against a ZOMBOSS, having to travel to certain biomes around your neighborhood to get special plants, and having custom AR minigames like the first Plants vs. Zombies game that utilizes the new tech. While I already made a demo, I kind of want to make a more fleshed out demo and play in a multiplayer Zomboss battle for the fun of it!

FTC Autonomous Program
2020 - 2021

    For my journey in the FIRST Tech Challenge, I have to show off the amount of prototyping and calculations I did to make the "ultimate" autonomous program! This challenge involved a 30 second time period to score the most points possible with a 2 vs. 2 team.

    I implemented a system that would take in coordinate points for the robot to go along a designated path that would dynamically change based on system parameters and the randomization of the field. This was checked using encoder wheels, distance sensors, and an Intertial Measurement Unit (IMU) which can be seen in the first picture. I then implemented 2 systems for the drivers including wheel locking so we wouldn't be pushed while launching rings and an automatic alignment and correct power set to launch the rings reliably into the top goal! Overall, a very fun programming challenge that combined both of my favorite subjects!

SirenHead AR
Fall 2020

    The SirenHead Augmented Reality Experience was very much a random idea I had in the peak of SirenHead popularity, but since I know I'd be able to create it easily and quickly as well as trying out augmented reality for the first time I decided to create a fully working experience!

    Now I say experience because you don't do anything besides set it up and watch but the details are what I'm most proud of. I created the short story, animations, the rope physics for the power lines, and the particle systems! It all came together really well and has got me excited to try out more AR tech on my phone I recently got just to be able to create these types of things! I also include it here as it's my most downloaded Itch.io application!

Villain REWIND
2020 - Present

    Another game that originally started as a game jam, but turns out became really fun to play, Villain REWIND! I played this game a lot in my classes during quarantine to pass the time once assignments were done.

    In this game, you must continuously reach the end of the same room as you are rewound back, however, the position of the player is tracked every run and, in beat with the song, a trap will be placed where the player has been before which makes the player not be able to take the same path twice and will lead to eventual chaos with traps down every single path. This game requires a lot of quick thinking and has been very fun to try and beat on my "impossible" mode where the time to get through the room each time is very small and the amount of times you have to run through is very large. I've enjoyed it so much and have been inspired by a Gooseworx song to make a bigger release of it on the fabled Unreal Engine!

Conquer the Tree
2019 - 2020

    The game Conquer the Tree I originally won as part of a Game Jam contest! The company offered to publish a fully finished version of my game on their website so I went straight to work. This specific company's platform allows a multiplayer couch experience where you can control the game through players' phones which I thought was a cool concept!

    The game involves a dynamically created board based on a growing tree where you must be the first to eat leaves and acorns to earn points! The only way to be the first one to move is by moving the least amount of spaces per round which makes it an interesting game dynamic. For the full game, powerups and minigames were included that resemble classic games like snake, whac-a-mole, and a few originals like an acorn launching game. It has also gone through a couple publishing platforms as the original platform vanished and the previous one became corporate and booted multiple indie games, so eventually I hope to publish it again using my own technology to host it!

Space Fighters
Spring 2019

    Space Fighters! My first experience in the top down shooter variety as well as in the multiplayer games sphere which was the main motivation for designing the game! I wanted to design a game that was both cooperative as well as competitive where both players' goal is to collect resources, defeat waves of enemies, and finally defeat a random boss.

     I learned a lot from this game specifically in what types of game experiences I deeply enjoy creating. I liked having a multiplayer aspect to where I could play and have fun with my friends and hopefully be able to see others having fun in an experience I had created. It also showed me that I liked creating different enemy AI. It's a weird combination of putting yourself in the enemies perspective and throwing everything you got at them while having the player figure out their patterns and weaknesses to be able to take out the enemy while not making it seem like the game revolves around the player in a type of ecosystem. I may come back to the game to this game at some point, especially since I made a crab-based version of this game for one of my classes recently!

Other Projects

    I love creating projects, but my ideas don't only exist in the scope of Engineering and Programming! This is especially true as my current venue of showing projects is through YouTube where I have occasionally experimented with some interesting video ideas... ๐Ÿค” I've included a list of my best videos as well as my other most interesting projects in this section!
Website is still Work in Progress ๐Ÿ”ง

You shouldn't have pressed it...